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Today we received multiple messages expressing your concern about our products and their naming. We took care to listen to our user feedback, and based our licensing model on your wishes and requests.Ġ1 June 2018 Update: Since our original notice from October 2017, Unfold3D by Rizom-Lab has been renamed to RizomUV to stop the confusion created by the dual use of the Unfold3D brand. Rizom-Lab has been created in 2016, and only sells RizomUV’s new software.
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In addition, we offer pipeline or software companies access to our integratable RizomUV C++ Library. You can reap the benefits from this in one of our two standalone applications, RizomUV Virtual Spaces or RizomUV Real Space. We aim at speed and ease, and we do this by focusing on user feedback, honing our code, and of course, inventing new tools and touches benefitting our users. You’ll even find Rémi’s code in Autodesk’s applications, his unwrapping algorithm is currently what powers Maya®’s standard UV Mapper.įast Forward to today: RizomUV is on an ever-evolving path towards the perfect UV mapping toolset, capable of segmenting, flattening and packing UVs without the need for days and hours of user intervention.
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It rapidly became a staple in the CG industry, used by freelancers and indies as well as in major studio pipelines. From the get-go, it could automatically flatten UVs without stretching and distortion. Rizom-Lab is the company owned and created by the creator of the industry standard UV mapper Unfold3D® and its algorithms.Ĭreated in 2003 by Rémi Arquier, Unfold3D was one of the first commercial UV mappers on the market.